Description
2.there was no hair on the tail, added
1.update-fixed weights and finger.to prevent the legs from floating during the animation, set the skeleton settings retarget as in the screenshot
you can customize the colors(see the video) there are additional bones in the mouth and tail, the tail is simulated by physics, after retargeting I recommend to correct the neck and head manually in the animation because the neck and head are in a different position. the pose doesn’t match the mannequin. there are mouth animations to mix with the main ones
animations in the video render are not included in the asset
Technical Details
Rigged: Yes
Rigged to Epic skeleton: Yes
If rigged to the Epic skeleton, IK bones are included: Yes
Animated: No
Number of Animations:0
Animation types (Root Motion/In-place):0
Number of characters:1
Vertex counts of characters:14000
Number of Materials and Material Instances:2/2
Number of Textures:15
Texture Resolutions: 2k-4k
Supported Development Platforms:pc
Windows: Yes
Documentation: no
Important/Additional Notes:no
Supported Engine Versions
4.20 – 4.27, 5.0 – 5.3