Description
The wild, animal form of the druid. Werewolf. Fury and strength! Future patches will add mech and a separate set of metal armor!
360 and small character overflights
Character Overview in the Engine
Contacting the author on Discord
Most suitable for fantasy games!
All of my characters, including this one, are of different proportions than the standard epic skeleton.
Keep in mind, this may cause some animation difficulties, e.g. hands won’t pick up weapons accurately, additional animation fixes for my characters will be needed or something like that!
The visualization of this character was done in Unreal Engine 4.27 and 5.0 using Lumen technology. The rendering result in other versions with different settings may vary.
Highly detailed werewolf character.
Has 8 sets of finished characters of different variations that I prepared. There are many individual parts (19 pieces) from which you can assemble your variations.
Customizable materials will also add variety.
The tattoos and combat coloring can be customized and removed with a click.
The skirt, headband, and old skin move based on the physical model.
Facial expressions and eye movements can be customized with target morphs.
A few of my blanks and a working set of ARKit.
There are no additional bones.
Technical Details
Rigged: Yes
Rigged to Epic skeleton: Yes
If rigged to the Epic skeleton, IK bones are included: Yes
Number of characters: 8
Vertex counts of characters:
Max: 108,327 vertex (MeshH)
Min: 21,395 vertex (MeshA)
Mid: 32,644 vertex (MeshE)
Number of Materials and Material Instances:
Materials: 7
Material Instances: 10
Number of Textures: 47
Texture Resolutions: 1024 – 4096
Supported Development Platforms:
Windows: Yes
Mac: Yes
Supported Engine Versions
4.22 – 4.27, 5.0 – 5.3