Description
——————————————–EPIC MEGAGRANT PROJECT—————————————————
Hi , in this concept I would like to present you my wet ground concept, In this concept I referenced some real world grounds after rain. This kind of places are natural and have a combination of water and materials such as moss, stone and other forest material etc. I hope you like it. They can be used everywhere that is wet.Its all about your imagination. Thank you for reading.As always I will give some technical information about this project.
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All images are in .tga file format and not compressed. As you know, tga is the best image format. I also added 32-bit .EXR Displacement alpha true to make your job more flexible. (Also ,All four channels can be used as some different mask options.)
Also, I look forward to your feedback and advice. Thank you! For any issues, help, or suggestions, mail me at: archemrah@gmail.com
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——CAA ALL PRODUCTS——
Technical Details
Number of Textures: 140
Supported Development Platforms:
Doc: Not finished yet(ask for documentation with mail after they are complete I will add them)
1-CAA_Usage 2-CAA_Quality and Performance in Games 3-CAA_Complate Asset List 4-CAA_Mobile Usage and Performance Optimization
Supported Engine Versions
4.22 – 4.27, 5.0 – 5.3