White Basketball Player Animated

White Basketball Player Animated 3D Model

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Description

CREATION

The model and its accessories, if any, have been created with 3D Studio Max (2018 version) and imported in the Unreal Engine (see supported engine versions) with FBX 2018

The Black Basketball Player topology is made up of quads and triangles as follows:

– Arms: 2986 polys, 5970 tris, 3016 verts

-Basketball: 392 polys, 728 tris, 366 verts

-Eyes: 648 polys, 1224 tris, 650 verts

-Eyes Glass: 648 polys, 1224 tris, 650 Verts

-Jersey: 966 polys, 1932 tris, 1026 Verts

-Legs: 480 polys, 960 tris, 512 Verts

-Male Head: 3040 polys, 6052 tris, 3360 Verts

-Shoes: 1442 polys, 2870 tris, 1504 Verts

-Shorts: 920 polys, 1840 tris, 959 Verts

-Socks: 352 polys, 704 tris, 384 Verts

MATERIALS AND TEXTURES

Textures are from 1024x1024px to 4096x4096px

All textures are in TGA format

RIGGING AND ANIMATIONS

The models have been rigged with 3D Studio Max Biped with additional bones for the face (Eyebrows, Eyelids, Eyes, Mouth, Jaw)

The package includes 34 animations:

– Chest Pass Left

– Chest Pass Right

– Defense

– Dribble

– Idle With Ball

– Jog BWD No Ball

– Jog BWD Start No Ball

– Jog BWD Start With Ball

– Jog BWD Stop No Ball

– Jog BWD Stop With Ball

– Jog BWD With Ball

– Jog FWD No Ball

– Jog FWD Start No Ball

– Jog FWD Start With Ball

– Jog FWD Stop No Ball

– Jog FWD Stop With Ball

– Jog FWD With Ball

– Jog L No Ball

– Jog L Start No Ball

– Jog L Start With Ball

– Jog L Stop No Ball

– Jog L Stop With Ball

– Jog L With Ball

– Jog R No Ball

– Jog R Start No Ball

– Jog R Start With Ball

– Jog R Stop No Ball

– Jog R Stop With Ball

– Jog R With Ball

– Jump Shot

– Receive The Ball Left

– Receive The Ball Right

– Standing Idle No Ball

– Standing Idle With Ball

and A-pose

The animations are in place

The animations has been crafted (no motion capture)

Technical Details

– T-pose

– Map: Overview

– SSS Profile

Scaled To Epic Skeleton: Yes (additional bones: Eyes L/R, Eyebrows C/L/R, Eyelids Lower L/R, Upper L/R, Lips L/R, Jaw)

Rigged: Yes

Rigged To Epic Skeleton: Yes

Compatible With MetaHuman: No

Animated: Yes

Geometry: Quads/Tris

Textures: Yes

Material: Yes

Supported Engine Versions

5.3