Description
Demo (UE 4 Character Mesh)
*8/31/23: Updated the Animations folder found inside the Documentation. 4 animations (Swing_Loop_Anim, Swing_Loop_1_Anim, Fall_Loop_1_Anim and Fall_Loop_2_Anim) didn’t retargeted properly to UE5. The FBX files where updated to fix the issues with the arms and clavicles rotation.
Place Grapple Point Actors around the level and choose between 3 types: Landing, Swing or Jump Points
*Notes are added inside the Blueprint to help you change the logic if needed. A default Third Person Character implements the movement logic and a default Animation BP from the base Third Person Template is used.
*Please keep in mind that this isn’t a component solution, but a complete project: migration to already existing projects will vary depending on how detailed the target project is.
*For migration, your Character must have already it’s Animation Blueprint set up with the State Machine.
—- Attribution —-
The following assets are included in this product:
Technical Details
Number of Blueprints: 3 Blueprints, 2 Widgets and 2 Camera Shakes
Input: Gamepad, Keyboard and Mouse
Network Replicated: Not supported
Supported Development Platforms: Windows 64 bits
Windows: Yes
Mac: No
Documentation: How to use and move the logic to new Characters
Important/Additional Notes: This product includes some Epic’s assets inside the Demo folder
Supported Engine Versions
4.27, 5.1 – 5.3