William Davis – Pirate

Low-poly model of the character William Davis Pirate

Category:
Tags: , , , , , , , , , , , , , , , ,

Description

⚔️ Low-poly model of the character William Davis – Pirate

Suitable for games of different genres: RPG, strategy, first-person shooter, etc.

Character preview video:

https://www.youtube.com/watch?v=GtmMuRaMkh8&t=5s

This rig is made on the basis of the UE4 mannequin skeleton, the bone hierarchy was left by default. For convenience, additional bones have been created, with them you can apply physics to any parts. For the rig, the Maya tool was used, without the use of third-party plugins, without controllers.

You can see the hierarchy of additional bones here.

Body and cloth

Faces – 38151 Verts – 46907 Tris – 72648

(To reduce the total number of polygons you can remove the corals and mussels.)

Octopus

Faces – 1777 Verts – 1763 Tris – 3486

Chest

Faces – 818 Verts – 818 Tris – 1622

In the model, it is desirable to use a shader with a two-sided display of polygons.

Preview images rendered in Marmoset software

Technical Details

Rigged: (Yes)

Rigged to Epic skeleton: (Yes)

If rigged to the Epic skeleton, IK bones are included: (Yes)

Animated: (No)

Number of characters: 3

Vertex counts of characters: 46907

Number of Materials and Material Instances: 11

Number of Textures: 36

Texture Resolutions: (4096)

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)

Documentation: No

Important/Additional Notes: No

Supported Engine Versions

4.18 – 4.27, 5.0 – 5.3