Willow trees pack

18 high-quality realistic tree assets

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Description

An updated version with the PivotPainter2.0 wind system is available.

In the new version of the product, the tree assets are enhanced with a flexibly customizable wind system. All other features of the assets remain the same. 

 In the technical information section you can find the content of the updated version of the product. 

The updated tree pack is loaded in engine version 4.27, but you can make migrate and use the product in version 4.26. The pack is tested in all listed engine versions.

Fully gameready Willow Tree Assets, optimized without loss of visual quality.

Made according to the standard assets for games with high-quality visual content in a realistic setting.

All textures, including foliage, are made by photoscanning, so they have high quality and resolution, a full set of textures in the PBR standard, as well as convey the character and diversity of real trees.

Each tree contains up to 30k (LOD_0) triangles, has four custom LODs, each with 50% of triangles from the previous one. The last LOD is a billboard that follows the camera and is always facing the camera.

Each Asset has 4 (two trees have 5) materials including a billboard, which contributes to fewer drawcalls and better optimization.

All textures are 4k resolution, billboards are 2k. If necessary, I can post updates for versions with textures in 8k, just let me know about it.

Also the assets have lightmap, but still, artifacts can occur when baking light and the resolution of the lightmap is better to increase or use dynamic lighting. 

Package is tested in version 4.26, 4.27, 5.0, 5.1 on Windows 10 64 bit, but everything should work correctly in other versions of the engine, as well as on mac OS.

Overvew video here

Overvew video (updated version with wind)

Ask any questions, as well as write your suggestions, I will try to respond quickly and take into account the wishes on the content and quality of content.

Technical Details

Number of Unique Meshes: 18

Collision: Yes, custom

Vertex Count: LOD_0 contains up to 30k triangles (there are 100-200 more triangles in two trees), each next LOD = 50% of the previous one.

LODs: Yes. Custom. 4 LODs: LOD_0, LOD_1, LOD_2, LOD_3(billboard), which rotates after the camera

Number of Materials: 4

Number of Material Instances: 62

Number of Material Instances per Asset: 2-4, + 1 billboard

Number of Textures: 81 (BaseColor+Opacity, Normal, Spec+Roughness+AO, Translucency, wind texture)

Texture Resolutions: 4k trees textures, 2k – billboard(LOD_03)

Supported Development Platforms:

Windows: Yes

Mac: Yes (Untested)

Documentation: No

Supported Engine Versions

4.26 – 4.27, 5.0 – 5.3