Workbrand Dresswear

Metahuman clothing assets (Male Tall Underweight, Normalweight, and Overweight). Long coat, cable knit turtle neck sweater, pants and Chelsea boots.

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Description

YouTube Tutorial and Demo: https://www.youtube.com/watch?v=D4ldp0vY-rw

Disclaimer

Dresswear clothing designed for Metahuman skeleton types: Male Tall Underweight, Normalweight, and Overweight.

Outfit Skeletal Meshes:

There are multiple material variations for each mesh and most can be color customized in the Material Instance.

Outfit Materials:

Coat and Pants: wool, suit, houndstooth, and plaid

Shoes: shiny leather, matte suede, and two custom materials.

Sweater: cable knit

Technical Details

Number of Unique Meshes: 21

Collision: Yes – Physics Assets

Vertex Count: 20K – 30K

LODs: No

Number of Materials and Material Instances: 1 Master Material and 184 Material Instances

Number of Textures: 136 textures

Texture Resolutions: 4096×4096, 512×512

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)

Documentation: Link (or a description of where users can find) the documentation

Important/Additional Notes:

Supported Engine Versions

5.1 – 5.3