Description
Yothon is a new plugin that allows you to use Python at runtime in Unreal Engine. Made with data analysis in mind, Yothon lets you run your python scripts or commands (with your personal Python installation) as an embedded interpreter, then use the results directly into Unreal Blueprint or C++. This release also allows you to run a script in loop with a latent node. Many more features are about to be released: Asyncio asynchronous scripts, direct access of UE5 internals from Python, more UObjects types returned as result from Commands/Scripts, Linux and Mac platform.
Please note that, at this stage, Python scripts cannot access UE5 internals.
Technical Details
Number of Blueprints: 4
Number of C++ Classes: 4
Network Replicated: No
Supported Development Platforms:
Windows: Yes
Mac: No
Linux: No
Documentation: Link
Discord Server: Link
Important/Additional Notes: Python scripts cannot access UE5 internals, i.e. your script cannot directly modify the Game behavior.
Supported Engine Versions
5.1 – 5.3