Description
Ancestor of Tyrannosaurus Rex <br>
Zhuchengtyrannus magnus .<br>
I have tried to add sense of reality. Supports pbr.<br>
-. Polygons = 15874<br>
-. Vertex = 15979<br>
if you want to support me with little extras:
Animations in Maya: <br>
Walk, run, backward, ambush, idle, sit, stand up, sleep,roar,attack, death<br>
Total: 58 animations<br>
-. Arnold Render<br>
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-. Textures Type Unreal Engıne<br>
12 items Format:<br>
-. BaseColor<br>
-. NormalMap<br>
-. OcclusionRoughnessMetallic<br>
-.DisplacementMap 8096×8096 32 bit .tif<br>
-. Textures PNG Resolution: 8192×8192 – 4096×4096 <br>
-. Real Size (CM)<br>
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-. ** – Formats : **<br>
-. uasset – Unreal Engine<br>
-. .fbx (multiformat)<br>
Technical Details
(Zhuchengtyrannus Magnus- Ancestor of TRex , 58 Animations)
Main Texture Resolution: 8192×8192 – 4096×4096
Rigged to Epic skeleton: No
Scaled to Epic skeleton: Yes
Animated: Yes
Intended Platform: Windows
Platforms Tested: Windows
Documentation Included: No
Supported Engine Versions
4.26 – 4.27, 5.0 – 5.3