Zombie 01

Realistic 3d Mutant model for games or video clips.Animation. Control Rig. Easy retargeting!

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Description

Realistic 3d Mutant model for games or video clips.Animation. Control Rig. Easy retargeting!

Easily create your own animation or edit the finished one with Control Rig!

Full compatibility with Epic Skeleton UE5 version.

Video presentation: https://www.youtube.com/watch?v=wgu_PeT_zE0

The character was configured using Control Rig

The character is fully rigged and retargeted to Epic’s humanoid rig (UE5 version).

A short video tutorial on Control Rig and Animation editing: https://www.youtube.com/watch?v=pN7l6O-4xZ0&t=7s

Control Rig tutorial: https://www.youtube.com/watch?v=vhgPUnby1JY

The model contains 11 animations

attack (x3)

walking (x3)

idle (x2)

death (x1)

run (x1)

jump(x1)

AN IMPORTANT ADDITION: For convenient and correct re-targeting of animation, use the Control Rig. In order for any 3d model to be anatomically deformed correctly, additional bones are important in such places as: buttocks, elbows, knees, back, shoulders, etc. This is especially important in case of critical deformation of the 3d model, for example, twine or lower back bends. The basic epic skeleton does not involve the use of additional bones when adding a new animation, so I recommend that you restart the animation using the Control Rig (see the video on the links) if you are not satisfied with the re-targeted animation and want to improve it and use additional bones. I repeat, the Control rig automatically INCLUDES and activates additional bones that improve the deformation of the grid during animation:

– this is the preservation of the volume of the buttocks, elbows and knees;

– correction of fingers (a common problem when retargeting animation);

– correction of deformity in the areas of wrist rotation (a common problem);

– additional control of the pelvis, rotation of the shoulders, back, triceps;

Watch the video lesson at the link. There I showed how I fixed a bunch of errors with the help of Control rig.

For any questions, write to us: fenixra77@yahoo.com

Technical Details

Technical Details

Rigged: (Yes)

Rigged to Epic skeleton: (Yes)

If rigged to the Epic skeleton, IK bones are included: (Yes);

Animated: (Yes)

Number of Animations: 11

Animation types (In-place): Yes

Number of characters: 1

Vertex counts of characters: 19,681

Number of Materials and Material Instances: 4 and 7

Number of Textures: 20

Texture Resolutions: 4096×4096 – Body, Clothes; 2048×2048 – Eyes

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)

Documentation: Important/Additional Notes: Body is cut out under the clothing.

Additional bones: https://drive.google.com/file/d/18f2v-gp6h_0Bi9zrAAK_zhVY-IjY-wWp/view?usp=sharing

Supported Engine Versions

5.1 – 5.3