Description
CREATION
The model and its accessories, if any, have been created with 3D Studio Max and imported in the Unreal Engine (see supported engine versions) with FBX
The Little Zombie Boy topology is made up of quads and triangles as follows:
– Body: 6142 polys, 12222 tris, 6369 verts
– Collar: 272 polys, 544 tris, 322 verts
MATERIALS AND TEXTURES
Textures are from 2048x2048px to 4096x4096px
RIGGING AND ANIMATIONS
The package includes 9 animations:
– Bark
– Bite
– Death
– Idle
– Jumping Bite
– Running
– From Running To Death
– Walking
and T-pose
The animations are in place
The animations has been crafted (no motion capture)
Technical Details
– Zombie Dog T-pose
– 17 Props
– Maps: Overview and scene for each poses)
Scaled To Epic Skeleton: No
Rigged: Yes
Rigged To Epic Skeleton: No
Compatible With MetaHuman: No
Animated: Yes
Geometry: Quads/Tris
Textures: Yes
Material: Yes
– 8 Material Parente and Instances (Barricade, Can, Collar, Eyes, Eyes Occlusion, Fur, Newpaper, Platform, Sidewalk, Tears Lines, Traffic Lights, Trash Can)
– 10 Material Layers (Blood Clot, Bone, Clor Fur, Leather, Metal, Muscle, Sidewalk, Sidewalk Curb, Tarmac, Viscera)
– 1 Material Function (Base Color)
Supported Engine Versions
5.3