Description
Realistic female zombie character. Three basic versions based on textures with quite sufficient amount of material parameters. Four Skeletal meshes with options of combining appearance. Every Skeletal mesh contains 4 LODs. The skeleton contains 16 facial bones for animations or appearance changes. One Idle animation with demonstration of facial expressions. Added dismemberment feature.
*There is some issue with materials’ compile, with Forward Shading Renderer for VR. Reducing material nodes, textures samplers should solve the issue.
Technical Details
Scaled to Epic skeleton: (Yes)
Rigged: (Yes)
Rigged to Epic skeleton: (Yes)
Animated: (No)
Physics Asset: 9
Number of characters: 12 (As Skeletal Mesh)
Vertex counts of characters: 11033, 6426, 10450, 583
Triangles Count: 16822, 10720, 15784, 1038
LODs: 4 per Skeletal Mesh
Texture Resolutions: 4096/2048
Number of Materials and Material Instances: 13 Master Materials, 15 Instances
Number of Textures: 43
Number of Animations: 1
Animation types (In-place):
Supported Development Platforms: (Windows. OSX, Linux, PS4, Xbox)
Supported Target Build Platforms: (Windows. OSX, Linux, PS4, Xbox)
Documentation: (No)
Important/Additional Notes: (The asset contains only one animation)
Supported Engine Versions
4.19 – 4.27, 5.0 – 5.2