Description
Realistic Zombie character. Three basic versions based on textures and quite decent amount of material parameters. Two Skeletal meshes with and without hair. Skeletal mesh contains 4 LODs and one morph target. The skeleton contains 16 facial bones for animations or appearance changes. One Idle animation with demonstration of facial expressions. Added dismemberment feature.
*There is some issue with materials’ compile, with Forward Shading Renderer for VR. Reducing material nodes, textures samplers should solve the issue.
*Fixed skeleton – wrist rotations and twists (Retarget issue). Removed morph target.
Technical Details
Scaled to Epic skeleton: (Yes)
Rigged: (Yes)
Rigged to Epic skeleton: (Yes)
Animated: (No)
Physics Asset: 7
Number of characters: 9 (As Skeletal Mesh)
Vertex counts of characters: 9394
Triangles Count: 14186, 10638
LODs: 4 per Skeletal Mesh
Texture Resolutions: 4096×4096, 2048×2048
Number of Materials and Material Instances: 18 Master Materials, 18 Instances
Number of Textures: 44
Number of Animations: 1
Animation types (In-place):
Supported Development Platforms: (Windows. OSX, Linux, PS4, Xbox)
Supported Target Build Platforms: (Windows. OSX, Linux, PS4, Xbox)
Documentation: (No)
Important/Additional Notes: (The asset contains only one animation)
Supported Engine Versions
4.15 – 4.27, 5.0 – 5.2