Zombie Male

Zombie male – Character

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Description

Realistic Zombie character. Three basic versions based on textures and quite decent amount of material parameters. Two Skeletal meshes with and without hair. Skeletal mesh contains 4 LODs and one morph target. The skeleton contains 16 facial bones for animations or appearance changes. One Idle animation with demonstration of facial expressions. Added dismemberment feature.

*There is some issue with materials’ compile, with Forward Shading Renderer for VR. Reducing material nodes, textures samplers should solve the issue.

*Fixed skeleton – wrist rotations and twists (Retarget issue). Removed morph target.

Level overview video

Survival test video

Technical Details

Scaled to Epic skeleton: (Yes)

Rigged: (Yes)

Rigged to Epic skeleton: (Yes)

Animated: (No)

Physics Asset: 7

Number of characters: 9 (As Skeletal Mesh)

Vertex counts of characters: 9394

Triangles Count: 14186, 10638

LODs: 4 per Skeletal Mesh

Texture Resolutions: 4096×4096, 2048×2048

Number of Materials and Material Instances: 18 Master Materials, 18 Instances

Number of Textures: 44

Number of Animations: 1

Animation types (In-place):

Supported Development Platforms: (Windows. OSX, Linux, PS4, Xbox)

Supported Target Build Platforms: (Windows. OSX, Linux, PS4, Xbox)

Documentation: (No)

Important/Additional Notes: (The asset contains only one animation)

Supported Engine Versions

4.15 – 4.27, 5.0 – 5.2