Fleet of Admiral Yi (Asia Medieval War Ship)

5 Types of Korean Traditional War ships

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Description

During the Joseon Dynasty’s mid-period, General Yi Sun-sin effectively repelled invading forces by making active use of the structure of his warships and various strategic advantages.

This product has been crafted based on historical records of the warships used during that time, allowing for a detailed examination of the wooden construction techniques of 16th-century Joseon.

The five types of warships included in this project have been meticulously designed with the guidance of experts and the incorporation of the author’s insights where historical information was unclear.

The aim of this product is to provide specific insights into the shape and structure of Joseon’s warships during the mid-period.

Historical researched specifications

(This is the length converted into modern dimensions.)

Length : 32m

Width : 13m

Height : 7m

Armed : Cannons – front back each 2 ,left right each 10 (24 all)

People on board : 194 (estimated)

Length : 27m

Width : 10m

Height : 7m

Armed : Cannons – front back each 2 ,left right each 10 (24 all)

People on board : 178 (estimated)

Length : 24m

Width : 8.7m

Height : 6.5m

Armed : Cannons – front back each 2 ,left right each 8 (20 all)

People on board : 164 (estimated)

Length : 21m

Width : 7m

Height : 6m

Armed : Cannons – front back each 2 ,left right each 7 (18 all)

People on board : 148 (estimated)

Length : 24m

Width : 8.7m

Height : 7.8m

Armed : Cannons – head 1, front back each 2 ,left right each 6 (17 all)

People on board : 158 (estimated)

Technical Details

(Please include a full, comprehensive list of the features of the product)

Number of Unique Meshes: 238

Collision: Complex Collision

Vertex Count: 1200000 Avrg (Asset Level)

LODs: No

Number of Materials and Material Instances: 177

Number of Textures: 391

Texture Resolutions: 4K, 2K, 1K

Supported Development Platforms:

Windows: Yes

Mac: No

Documentation: –

Important/Additional Notes:

*Door Asset has some variation with same xyz coordinates. So when place the assets together ,just delete other doors that don’t want

*It’s Prop Asset, There is no Scene Data in Product

*Press Asset level in LEVEL folder to start

Supported Engine Versions

5.2 – 5.3