Orc Realistic 05

Fully rigged high-quality realistic, modular Orc 05 with customization options and customizable materials. Well suited for fantasy games or videos.

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Description

VIDEO PREVIEW – https://www.youtube.com/watch?v=vNebQpsKVIY

Disclaimer: Renders made in Marmoset Toolbag 3 and Unreal Engine 5, Most of the footage was made in Unreal Engine 4

4 Pre Made Characters!

Character: tris 39 754 – 63 152 , verts 25 001 – 43 819

Axe: tris 1 662, verts 1 004

Shield: tris 1 724, verts 1 231

Rigged with Epic Skeleton

Rigged with Epic Skeleton. Additional bones that are added to Epic Skeleton: u_Jaw, u_Eye_L, u_Eye_R

PBR Textures Metall/Roughness

4K Textures – Body, Armor, Outfit, Axe, Shield

1K Textures – Eyes, Hair

You can reduce the textures quality without much loss of quality

Textures – normal, metallic, roughness, albedo, AO, opacity, emissive

7 Texture sets – Body, Armor, Outfit, Axe, Outfit, Eyes, Hair

11 Morph Targets

Body Skin has 5 Color Variations

Body has 2 types of Scars

Each Cloth has 5 Color Variations

Eyes have 13 Color Variations

Eye Color can be selected separately for each Eye

All the colors can be mixed to get new look

You can change the color of every part separately.

Rigged with Epic skeleton, no retargeting, 100% compatible with UE4 Mannequin Skeleton. Material Instances with color change. Separated Skeletal Meshes for all parts

If you have any problems, please contact me evgeny_novozhilov@mail.ru

Technical Details

Rigged: (Yes)

Rigged to Epic skeleton: (Yes)

If rigged to the Epic skeleton, IK bones are included: (Yes)

Number of characters: 4

Vertex counts of characters: 25 001 – 43 819

Number of Materials and Material Instances: 8 Materials and 45 Material Instances

Number of Textures: 80

Texture Resolutions: Body, Armor, Outfit, Axe, Shield – 4096×4096, Eyes, Hair – 1024×1024

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)

Documentation: No

Supported Engine Versions

4.19 – 4.27, 5.0 – 5.3