Parallax Night Building Material Function

Creating parallax building window material for the entire building based on World Aligned Texture, random arrangement of interior scenes, and generating randomized nighttime lighting effects.

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Description

Used to create realistic commercial office building window materials. With just one building window mask, it automatically generates the entire building’s parallax architectural window effect based on World Aligned Texture. It matches building UVs within Unreal Engine, eliminating the need to separately create UVs in DDC software. It automatically randomizes the arrangement of interior scenes and the distribution of nighttime lighting to quickly achieve extensive nighttime architectural scenes. It offers a range of parameter settings for quickly adjusting window colors, lighting brightness, and other effects.

Technical Details

Video:https://youtu.be/py2JOzWXRIw

Tutorial:https://youtu.be/ejE8v9bxFic

Tutorial2 Fix incompatible UVs using UE5:https://youtu.be/nmC9GjsnHwk

Tutorial3 Fix UV for Nanite models:https://youtu.be/ajz9_A6XB0w

11-26-2023 Update: Fixing errors in UE5 Nanite models’ FixUV functionality, with the addition of manually setting UV channel parameters.

10-18-2023 Update: Fix the error of missing Window Mask UVs input and the deformation issue of interior textures caused by model scaling.

Number of Unique Materials and Material Instances:

Number of Textures: 9

Texture Resolutions: 2048

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)

Supported Engine Versions

4.27, 5.0 – 5.3