Core Game Mechanics, Optimized, Game Ready

Core Game Mechanics for starters. Save yourself weeks of programming. These Blueprints are highly optimized and game ready ! Check description.

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Description

See what can you achieve with these Blueprints: Video

IMPORTANT, please read !

These Blueprints are highly Optimized and Game – Ready, great for performance and higher FPS !

In these Blueprints, there are no nodes such as: “CAST TO”, “DELAY”, “EVENT TICK”, “BINDING”.

Blueprints nodes such as “CAST TO”, “DELAY”, “EVENT”, “BINDING” are performance heavy and will cause your game to stutter, won’t be able to play on an older PCs, will require big amount of Disk and RAM Memory etc.

Instead using these heavy performant nodes, I’ve used: Blueprint Interface, Timer By Event, Variables, Custom Events etc.

NOTE: Portrait textures and explosions are not included.

When the Game starts, I have programmed your game to run at its best FPS as possible, and as smooth as possible, based on your computer specs – automatically ! ( when the loading screen finishes, that settings will apply ).

Save yourself hours and days of programming and debugging !

This set of Core Gameplay Mechanics Blueprints, supported with basic but fully functional UI ( 100% bug free ), will help you build your startup game or prototype in no time.

You can use these Blueprints for any game genre such as: Endless Runner, Third Person, First Person, Top Down etc.

With just a few clicks you can easily customize and adjust these Blueprints to your likings.

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2. Example:

Technical Details

Features ( see cover image for more details ):

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Number of Blueprints: 19

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Number of Levels: 2

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Number of Materials: 1

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Input: Keyboard,Mouse

Network Replicated: No

Supported Development Platforms:

Windows: Yes

Mac: Not tested

Video Documentation: YouTube

Supported Engine Versions

5.0 – 5.3