Bulk Static Mesh Merge Tool

This tool merges grouped meshes in a level together with the unreal merge capabilities in bulk.

Category:
Tags: , , , , , , , , ,

Description

This tool merges grouped meshes in a level together with the unreal merge capabilities in bulk.

The merging process saves data on the original meshes when merging a mesh so that the merged mesh can be reverted and adjusted before merging again.

Warning: The groups are set by name in the first item in the actor’s tags; if anything else is using this tag, they will not be compatible (unless you can adjust where the tags are written in the blueprint)

Technical Details

Groups all selected static mesh actors into one group so they can be merged into one static mesh.

Adds selected meshes that are not in a group to sleeted meshes that are in a group. (The selection should only exist out of static mesh actors that are not in a group and a static mesh actor that is in the group they need to be added to.)

All selected static mesh actors will be removed from the group they are in.

All groups in the level will be Show/Hidden.

Groups from the selected static mesh actors will be Show/Hidden.

All static mesh actors from the groups of the selected static mesh actor groups will be selected.

All groups in the current open level will be merged.

All groups of the selected static mesh actors will be merged.

Reverts merging on selected merged meshes. (Only works on static mesh actors merged with this tool.)

Extra notes

Number of Blueprints: 3

Supported Development Platforms:

Windows: Yes

Mac: Yes

Documentation: https://lvb-epicmarketplace.notion.site/lvb-epicmarketplace/How-to-bulk-static-mesh-merge-tool-885ca25385cd42f9b750558d22296b00

Supported Engine Versions

5.1 – 5.3