Mallet – Easy Event Linking & Level Design Utilities

Easily link actor events from a GUI, no scripting necessary!

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Description

Mallet’s a nifty little level design plugin to help you speed up your workflow by allowing you to link events between actors from a GUI. Want a button to play a sound, or a trigger to activate a cutscene? No need to mess with the level blueprint, just click the two actors you want to link, select the input and output functions, type in your parameters if you have any, and hit add! You can easily add support for this system to your existing Blueprints with just a couple nodes.

Mallet also comes with a bunch of premade utility actors, including advanced triggers, logic actors, and actors for spawning/moving/rotating other actors – all of which are grouped together in their own Place Actors tab.

While Mallet’s pretty neat, it’s not meant as a replacement for Blueprint and isn’t intended for complex scripting. It’s best used alongside Blueprint for quickly linking events between actors without having to mess with the level blueprint graph. Actual scripting or coding will always be more flexible and performant.

Also, Mallet does NOT currently work in multiplayer. This may or may not change at some point. If you’re working on a multiplayer project, please don’t buy this plugin expecting multiplayer support any time soon!

Example Use Cases

Technical Details

Code Modules:

Number of Blueprints: 13

Number of C++ Classes: 11

Network Replicated: No

Supported Development Platforms: Win64

Supported Target Build Platforms: Win64

Documentation: https://docs.google.com/document/d/10f6alv7QrarzqXD7_mwIBKH36nSNCNHoUJTlhM7GgZU/edit?usp=sharing

Supported Engine Versions

5.0 – 5.3