Description
Every surface in our pack features at least 5 variations for both RUNNING and WALKING actions, ensuring dynamic realism when these variations are randomized by your game engine. Additionally, we’ve introduced LAYERS – Boots, Plate, Armor, and Water – that can be layered onto your default footsteps for a unique auditory experience. What sets our pack apart from others in the marketplace is its meticulous alignment. All 192 files are perfectly synced, so when two or more SFX play simultaneously, they harmonize seamlessly. This precision offers the freedom to blend diverse surfaces and layers, forging realistic and captivating footstep sounds. Note that there are no walking or running loops in this pack, only single-step sound effects.
For instance, imagine your character traversing a swampy terrain:
Thanks to the flawless synchronization of our files, triggering the Grass 1 and Water Layer SFX simultaneously produces a rich auditory blend, perfectly encapsulating the feel of a swampy area.
Tip 1: Use plate, boots, and armor layers alongside surfaces to give a special flavor to your movements, depending on which equipment your character is wearing.
Tip 2: Although volumes are matched pretty nicely as it is, playing with volume levels can help you to layer sounds more creatively. For example, if you layer grass, gravel, and armor, you can adjust the volumes for each depending on what you want to create.
SoundCloud Preview (hear interesting combinations that you can create by combining sounds)
Can’t Just Walk Away? We Got You Covered!
Need magic spells attacks? Check out our: Ultimate Magic Spells SFX Pack
Need sword attacks? Check out our: Sword SFX Pack, Savage Steel SFX Pack
Need magic sword attacks? Check out our: Sword Magic SFX Pack
Need ranged weapons attacks? Check out our: Archery SFX Pack
Need hand to hand combat? Check our our: Smart Striking SFX Pack
Need to make it more intense? Check out our: Bloodbath SFX Pack
We appreciate hearing from our buyers and value your feedback! Leaving a review, providing suggestions, or reaching out to us directly helps us understand your needs and preferences better. As authors, we genuinely enjoy interacting with the developers who use our product.
Thank you,
Cyberwave Orchestra
cyberwaveorchestra@gmail.com
Technical Details
Number of Audio Wavs: 192
Number of Audio Cues: 192
Sample rate/bit rate: 16bit 44.100 Wav.
Does music loop: No
Minutes of audio provided: 2 min 42sec
Supported Development Platforms: All
Supported Engine Versions
4.23 – 4.27, 5.0 – 5.3