Description
The skill system is not character-based, but weapon-based: each weapon can have different skills, so if the player changes weapon, the skills will change too.
Items can be held by any character (enemy, ally or player) and anyone can use them in combat.
AI combat can be easily modified to suit your needs (in this model, the AI will focus on weaker opponents and use items first, skills second and simple attack as a last resort).
Sounds from Soundsnap
Animation From Mixamo (for demo only)
Technical Details
Technical Details
(10)Blueprints:(characters,equipments,gamemode, etc)
(4)Structures(Effect, Item, skill, etc).
(3)Meshes(shiedl, sword, niagara).
(1)Gamemode.
(1)GameState.
(2)AI.
Supported Engine Versions
5.2 – 5.3