rdSplineTools

rdSplineTools is a tool for speeding up and powering up Spline Editing

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Description

Latest Version: 1.00 – 9th August 2023

Available back to 4.25 upon request. (source is compatible)

Visit recourse.nz/index.php/rdsplinetools for more information, manual and tutorials.

rdSplineTools is an Editor Plugin that speeds up the editing of large splines in your Unreal Engine levels by huge amounts without the need to move to other forms of spline mesh creation.

It seamlessly splits splines into as many sub-splines as you wish – editing a sub-spline has no impact on other sub-splines unless their end points match, in which case the matching end point moves accordingly.

You can also add new splines attached to the main spline (e.g., sub-roads at intersections etc).

When editing your spline points, if you hold down “z” while dragging, the point Snaps to the closest Socket on the SplineMeshes (any socket within a radius). If you hold down “x” while “z” is held, it calls a custom function you can create in your spline blueprint to create any type of snapping you wish.

Another tool included provides the ability to copy all spline point data to the clipboard from where you can paste into a text file (or source file) as a backup. Then you can copy that back to the spline if you ever want to revert it.

Technical Details

Code Modules:

Number of Blueprints: 0

Number of C++ Classes: 4

Network Replicated: N/A

Supported Development Platforms: Windows,Linux

Supported Target Build Platforms: Any platform

Documentation: https://recourse.nz/index.php/rdsplinetools/

Example Project: https://recourse.nz/files/rdSplineTools/BP_SplineTutorial.uasset

Important/Additional Notes: rdSplineTools not needed at runtime.

Supported Engine Versions

5.0 – 5.3