Description
Over 100 stone walls optimized in HISM technique (Hierarchical Instanced Static Meshes). Very light, high quality assets.
HISM assets are extremely cheap in terms of polycount and disc size.
You can scale this walls up and down and the texture scale will be automatically adjusted. There is also some randomness added to break up visible patterns: two identical walls standing next to each other will look slightly different. Textures used here are tileable. You can easily change them, adjust colors, edge wear, gradient image and other parameters to create your own uniqe look of each asset.
Current version: 1.0
Each wall is made from couple of elements in HISM technique and has one material slot for stone, so you can customize it on the fly.
All walls are children blueprint classes made from BP_StoneWall.
Technical Details
Number of Unique Meshes: 112 (10 stone mesh elements + 102 technical meshes)
Collision: Yes, automatically generated and custom
Vertex Count: up to 1042 (2072 tris) per wall
LODs: Yes (4 levels)
Number of Materials and Material Instances: 1 Material and 9 Material Instances
Number of Textures: 15
Texture Resolutions: 4096×4096, 2048×2048, 32×32, 16×128
Supported Development Platforms:
Windows: Yes
Mac: Yes
Documentation: Link, master material explained HERE (scroll down in doc)
Supported Engine Versions
4.27, 5.0 – 5.3