Orc Realistic 02

Fully rigged high-quality realistic, modular Orc 02 with customization options and customizable materials. Well suited for fantasy games or videos.

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Description

VIDEO PREVIEW – https://www.youtube.com/watch?v=kK-1MhJpXXA

Disclaimer: Renders made in Marmoset Toolbag 3 and Unreal Engine 5, Most of the footage was made in Unreal Engine 4

Character: tris 31 344 – 46 390, verts 20 037 – 29 115

Sword: tris 990, verts 598

Shield: tris 1 652, verts 1 058

Polearm: tris 816, verts 507

Rigged with Epic Skeleton

Rigged with Epic Skeleton. Additional bones that are added to Epic Skeleton: u_Jaw, u_Eye_L, u_Eye_R, u_Hair_01 u_Hair_02, u_Hair_03, u_Hair_04

PBR Textures Metall/Roughness

4K Textures – Body, Armor, Outfit, Sword, Shield, Polearm

1K Textures – Eyes, Hair

You can reduce the textures quality without much loss of quality

Textures – normal, metallic, roughness, albedo, AO, opacity, emissive

8 Texture sets – Body, Armor, Outfit, Sword, Shield, Polearm, Eyes, Hair

9 Morph Targets

Body Skin have 2 Types of Skin, each one Has 8 Color Variations

Body has 2 types of Scars for each Skin Type

Each Cloth has 5 Color Variations

Metal has 3 Color Variations

Eyes have 13 Color Variations

Hair have 1 Main Color and 3 Presets with Material Instaces

There are 2 Hair types: regular hair and under helmet. Also these 2 types have 2 variations: rigged to default Epic Skeleton bones and rigged to Additional Bones.

Eye Color can be selected separately for each Eye

All the colors can be mixed to get new look

You can change the color of every part separately.

Rigged with Epic skeleton, no retargeting, 100% compatible with UE4 Mannequin Skeleton. Material Instances with color change. Separated Skeletal Meshes for all parts

If you have any problems, please contact me evgeny_novozhilov@mail.ru

Technical Details

Rigged: (Yes)

Rigged to Epic skeleton: (Yes)

If rigged to the Epic skeleton, IK bones are included: (Yes)

Number of characters: 1 Main Character (4 premade Characters)

Vertex counts of characters: 20 037 – 29 115

Number of Materials and Material Instances: 9 Materials and 78 Material Instances

Number of Textures: 125

Texture Resolutions: Body, Armor, Outfit, Sword, Shield, Polearm – 4096×4096, Eyes, Hair – 1024×1024

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)

Documentation: No

Supported Engine Versions

4.19 – 4.27, 5.0 – 5.3