Description
This is a stylized ultra low poly count Orca! Only 3236 vertices. A rigged Orca model is ready for your game, animation and cinematic projects! Textured with water drops to give it a low cost solution for keeping a wet look even while out of the water, with an articulated mouth and tongue.
**Note&Disclaimer: Water droplets are part of the base texture, Water included in scene in screenshots is not included**
Video preview of Animations: https://www.youtube.com/watch?v=ag97Ts0H3GA
Polys: 5728 | | Tris: 5728 | | Verts: 3236
Number of Materials: 1
Number of Material Instances: 1
Number of Textures: 4 (2 extra included)
Texture size: up to 4096×4096
Texture formats: .png
Texture sets:
Note&Disclaimer: Water droplets are part of the base texture, water visible in scene screenshots is not included
The model uses a custom skeleton made in blender and was fully animated within Unreal. A basic IK you can use for custom animations is seen in screenshots. A basic IK control rig with basic bone settings is included and custom keyframed animations made in Unreal Sequencer should be easily possible. All included animations were produced in unreal sequencer.
Animations
Technical Details
(Please include a full, comprehensive list of the features of the product)
Rigged: Yes
Rigged to Epic skeleton: No
If rigged to the Epic skeleton, IK bones are included: N/A
Animated: Yes
Number of Animations: 12
Animation types (Root Motion/In-place): In place
Number of characters: 1
Vertex counts of characters: 3236
Number of Materials and Material Instances: 1 Materials, 1 Material Instances (Orca Body Material and Instance)
Number of Textures: 4 used in Orca Body with extra Height map and Bent Normal map included
Texture Resolutions:
4096×4096 for Orca Body Textures (normal, base color, emissive, AO/Roughness/Metallic, Height, Bent Normal)
Supported Development Platforms:
Windows: Yes
Mac: Yes
Documentation: feel free to contact me for direct q&a
Important/Additional Notes: Water Droplets are part of base texture, Eyes contain additional emissive that can be disabled by detaching the emissive texture from the master material graph.
Note&Disclaimer: Water droplets are part of the base texture and ocean water included in scene screenshots is not included.
Supported Engine Versions
5.2