Alex Schoolboy

Game ready low-poly male character “Alex Schoolboy”

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Description

Video Presentation – https://youtu.be/9dhEBExzp5s

Technical details:

SK_Alex_Schoolboy_01 LOD 0: tris 88695, verts 46729, faces 47199

SK_Alex_Schoolboy_02 LOD 0: tris 94143, verts 53145, faces 48750

SK_Alex_Schoolboy_03 LOD 0: tris 80439, verts 42630, faces 41470

SK_Alex_Schoolboy_04 LOD 0: tris 87627, verts 49808, faces 46237

SK_Alex_Schoolboy_05 LOD 0: tris 88517, verts 50270, faces 46699

-Rigged with Epic Skeleton. Easy Animations retarget

-Additional bones that are added to Epic Skeleton: eye_r, eye_l

-PBR Textures Metal/Roughness

-Textures Resolution – 512×512, 1024×512, 1024×1024, 2048×2048, 4096×4096

-Facial expressions are included (Morph Targets, Blendshapes)

-Animations include: idle, run, walk, jump – retarget from standard Mannequin

-Change roughness and other param via Material Instances

-The model is completely modular, combine different variations to get a customized result

Technical Details

Rigged: (Yes)

Rigged to Epic skeleton: (Yes)

If rigged to the Epic skeleton, IK bones are included: (Yes)

Animated: (Yes)

Number of Animations: Retarget from standard Mannequin

Number of characters: 1

Vertex counts of characters: SK_Alex_Schoolboy_01 LOD 0: tris 88695, verts 46729, faces 47199

Number of Materials and Material Instances: 50

Number of Textures: 91

Texture Resolutions: (512×512, 1024×512, 1024×1024, 2048×2048, 4096×4096)

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)

Documentation: (No)

Important/Additional Notes: Additional bones that are added to Epic Skeleton: eye_r, eye_l

Supported Engine Versions

4.27, 5.0 – 5.3