Description
* 6/23/2023 Added UE5 Manny Mesh and Animation Blueprint for 5.1 onwards.
* 5/3/2023 Some animations where changed (landing, moving and running on rails animations). You can see the documentation for information about previous animations.
Use Splines to create Grind Rails that can be easily added to your levels. They adapt to height and have movement logic; the Character just needs to land on top of it. You can change the mesh of the rail and its base, also the materials and how many supports it should have.
*The project uses a Timeline to update the location of the Character above the Rail. Increasing speed is made by updating the Play Rate of the Timeline, so it reaches the end faster. Also, the Animation BP of the Character is used for the sliding and running on rails (a new State is created for both animations). Please use the documentation as reference and see if your project can incorporate the changes made to the Animation BP and Character BP.
5/3/2023: Replaced the Support Base Mesh, changed the footsteps and coin SFX, added 4 new variables in the ThirdPersonCharacter_BP to adjust the Launch Velocity after jumping from the rail so it reflects the momentum the Character carries (thank you for the suggestion, KadenKitsune!).
—- Attribution —-
The following assets are included in this product:
Technical Details
Number of Blueprints: 6
Input: Gamepad, Keyboard and Mouse
Network Replicated: Not Supported
Supported Development Platforms: Tested on Windows 64 bit
Windows: Yes
Mac: No
Documentation: Import to a new character
Important/Additional Notes: This product uses 4 Particle Systems from Epic’s Infinity Blade for Demo purposes
Supported Engine Versions
4.27, 5.1 – 5.3