CyberCubes: Fractal

“Fractal” is third Character in serie of “CyberCubes”. Asset comes with 2 TPS Blueprints, Advanced material (~200 options to set), 44 Animations and 3 Skins

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Description

CyberCubes: Fractal for unreal engine 4.26 – 5.2+ character, monster, minion, companion or just decoration.

“Fractal” is a flock of CyberCubes with 99 cubes in 4 different size. All cubes of this flock is acts as one big Cube when their magnetic connections is stiffen. In that state, they can roll, jump and do other things as a single big cube body. Also they can relax their magnetic connection and its allows Cubes move-roll individually.

“Fractal” asset can be used as character, minion, companion, enemy, weapon, robo-parasite or even decoration of sci fi interiors. also have big potential for robotic puzzle games.

Asset comes with:

Asset video preview

Detailed material preview (same material)

important to know: 

– All previews are rendered in unreal engine 5.

– Lumen is enabled for better visuals in UE5. Lumen documentation

– Physics are different in UE5 because of physics engine change. PhysX and Chaos Physics Systems 

Technical Details

– Electric arcs with Niagara.

– Physically dynamic Cubes.

– Mesh topology with 2376 vertices.

– Ultimate material with 3 skins. (material contains around 200 options-sliders).

– Mixable emission effects: static, pulse and wave and detail emissions.

– Realistic PBR.

– 44 animations.

– Ready to play Demo scene

– 2 TPS Character BP’s. Player and prey-mount.

Rigged: Yes

Number of Bones: 101

Rigged to Epic skeleton: No

Animated: Yes

Number of Animations: 44

Animation types: In-place

Number of characters: 1

Mesh topo: 2376 vertices.

Number of Materials and Material Instances: 1 Ultimate material and many (around 30) instances for it.

Number of Textures: 7 (2tex. per skin + 1 details texture)

Texture Resolutions: 2048×2048

Tested on: Windows 11 for UE 4.27, 4.27, 5.0 and 5.1

Supported Engine Versions

4.26 – 4.27, 5.0 – 5.3