Description
The Music System was designed to offer music playback, transitions, stinger implementation and stem management, all done on tempo. It includes premade functions to facilitate, speed up and simplify the music implementation workflow. It lets the developer stay close to the finished product by implementing their music directly in the game engine, using the advanced capabilities added in Unreal Engine 5. The package also provides tools allowing the implementation process to be more modular, more intuitive and more efficient.
Features listed in the Technical Information
Check out our intro video here:
If you have any questions, issues or feature requests don’t hesitate to contact us at: PixSonix@pixelaudio.ca
Technical Details
Number of Blueprints: 3
Network Replicated: No
Supported Development Platforms: Windows
Supported Target Build Platforms: All (tested on windows)
Documentation: Included in download
*Please note that MetaSounds are required for the system to function (needs to be activated in UE5)
Supported Engine Versions
5.1