Fortuna Extended Function Library (V1.0)

This plugin adds more blueprints to the engine that aim to improve the development experience

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Description

Discord Join the Fortuna Discord

Made by BillyTee at Fortuna

Documentation a Full List of Functions Included with the Library

This Plugin will continue to receive updates, and we are welcome to any and all recommendations for what we should add next!

The Fortuna Extended Function Library is aimed at giving developers of all skill levels an easier development experience. The end goal of this plugin is to provide Blueprint-Developers access to the advanced functions that are possible with C++, all within the Blueprint system

A Full List of Functions on Our To-Do List can be found at the bottom section of the Documentation

The Fortuna Function Library is a Blueprint Function Library, which is a library of C++ functions made available to Unreal Engine’s blueprint System. For example, UE provides some of these functions, like ‘Create Widget’ for example, this function actually is a C++ function, but made available in Blueprints. Fortuna Function Library builds on top of that, adding in a variety of different functions that either make a developer’s job easier by providing shortcuts to already possible functionality, or add in functionality that would otherwise not be possible if only using blueprints (EX: Getting Project Settings)

Installing the Library is as simple as this:

(After Purchasing) Open up your Epic Games Launcher, Navigate to the UE Section, Navigate to Library. Then, locate ‘Fortuna – Extended Function Library’, click “Install to Engine” and select your Engine Version. Then, open up a project (or create a new one), open the ‘Plugins’ Menu, and enable the Fortuna Function Library Plugin!

Yes! The Support Discord is the best place to do so! The team over at Fortuna Interactive Studios is in love with what they do and would be more than happy to add in any functions that you need

Technical Details

(Please include a full, comprehensive list of the features of the product)

Code Modules: (Please include a full list of each Plugin module and their module type (Runtime, Editor, etc.))

Number of Blueprints: 2 (1 Shortcut BFL and 1 Shortcut BML)

Number of C++ Classes: 6

Network Replicated: No

Supported Development Platforms: Windows

Supported Target Build Platforms: Win64

Documentation: Link

Important/Additional Notes: None

Supported Engine Versions

5.0 – 5.1