Variable Access Library

Easily access variables and functions of any object by their name in a modular and performant way, using soft references

Category:
Tags: , , , , , , , , , , , , , , ,

Description

This plugin is still in development and gets extended with each update, therefore the price will change as much more functions get added to the plugin.

Documentation

Variable Access Library will improve your blueprinting workflow by allowing you to create a widely modular coding structure, reducing your code to a minimum, and making it look cleaner and more organized.

All hard reference calls via “Cast To” can be replaced with this library using soft references which result in a way more performant code and lower RAM usage. Level load times will be way shorter than with hard references.

With an evergrowing library of functions, you can GET/SET variables of the supported types of any object simply by name (soft reference), but also Get All Variable Names of a Target, Execute Functions by name, and much more.

To help to debug, the plugin allows you to print error messages to the log and/or screen (which can be toggled in the project settings), with all the needed information so you can find missing references faster.

All functions are widely accessible (in C++ and blueprint)and support also replicated variables and RPC events.

V 1.7.2 UE5.2 Update (version in review, expected June 29th , 2023):

V 1.7.1 UE5.1 Update (current version, released Dec 06th, 2022):

V 1.8 WORKFLOW UPDATE (End December 2022) :

V 1.7 GET FUNCTION UPDATE (current version, released Feb 12th, 2022):

-Get Defined Object, Actor & Widget by Name (this allows you to get a variable value of custom classes with a class reference)

-Get All Functions by Target

-Exec Function by name

V 1.6 GET VAR NAMES UPDATE (released Jan 18th, 2022):

THIS UPDATE REMOVED SOME DUPLICATE FUNCTIONS, THE SAME FUNCTIONS STILL EXIST JUST IN A DIFFERENT CLASS; DOUBLE-CHECK TO ENSURE YOUR CODE WORKS, AND RECOMPILE ALL CODE!!!

-remove unused function library class

-Get All Variable Names

-Easy Transform Functions

-added DataTable Support

V 1.5 MAP VARIABLE SUPPORT UPDATE (released October 10th, 2021):

-added Wildcard Map Support

-added Impure Getter Function

-reorganize code by adding 4 classes (Getters, Setters, General, Impure) for cleaner code structure and easier additions

V 1.4 WILDCARD ARRAY UPDATE (released September 20th, 2021):

– added Get & Set Wildcard Array Support for all common variable types (structs are excluded and require their own function)

-> Remove & Add may not be required and can be accessed with the get function that’s why I skipped them. let me know if they are required

– Support 4.27

V 1.3 EASIER DEBUG UPDATE ( released July 10th, 2021):

-added Plugin Settings in Project Settings>Plugins>VariableAccess

-added PrintLog/PrintScreen functions for easier debugging (displaying the Actor the function is triggered from and/or the name of the variable which couldn’t be found)

V 1.2 EVEN MORE VARIABLE SUPPORT UPDATE (released May 28th, 2021):

-10 new functions supporting new variable types:

-Updating API to new API for 4.25+ (will remove warnings if compiled by source)

V 1.1 MORE VARIABLE SUPPORT UPDATE (Released May 13th, 2021):

12 new functions supporting new variable types:

Technical Details

Code Modules:

Number of Blueprint Nodes: 40+

Number of C++ Classes: 6

Network Replicated: Functions are not replicated but can be called on the Server or Client for replicated variables.

Supported Target Build Platforms: Any

Documentation

Supported Engine Versions

4.25 – 4.27, 5.0 – 5.2