Deathknight Bundle

The Deathknight Bundle comes with a load of assets to create a variety of heavy armoured Units

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Description

The Deathknight pack comes with different Armoursets for Dark Fantasy games.

This pack is a stripped down version of the bigger pack Modular Heavy Armour.

Deathknight are compatible with Character Editor and our Medieval Armour products.

Basic Integration example

You can see some characters in action here( not all chars from the video are included – only whats shown in the Screenshots:

Quixel Medieval Environment walkthrough.

Take a closer look at the comparison sheet

Please keep in mind: We dont have the possibility to “upgrade products” to the full version(Heavy Armour) within the Epic Marketplace after purchase.

Multiple SK Itemgroups: hats, hairs, heads, chests are ready to be assembled your own unique dark warrior.

 

Each equipment uses a master material and a mask texture, which allow you to tweak its visual appearance in detail. Each body part can be tweaked manually.

 

For compatibility to other asset packs (like carrying baggage or reading a journal), the delivered skeletal meshes are skinned to the UE4 skeleton and main- and off-hand pivots are aligned to its hand grip. Main- and off-hand slots are also prepared in the Blueprints to receive your data.

No Facial Animation included right now. Our Basic ARKit Blendshape set is made with the Character Editor.

Technical Details

Character: 1 MasterBlueprint and 20 example NPC Blueprints

Character Parts

35 SK meshes

~ 150 PBR Textures: Albedo, normal, ORM (ambient Occlusion, Roughness, and Metallic) and tint masks

~60 Materials: Including 4 Master Materials for items and hairs

Maps: 1 Overview

Other: slightly modified UE4 Manneqin skeleton (added sockets and facial) works with all products

Scaled to Epic Skeleton: YES

Rigged: YES

Rigged to Epic Skeleton: YES

Animated: No Animation included

Number of Characters: 40 parts

Vertex counts of characters: 23-45k all inkl

Morph targets prepared :

All glovers and Chests are shipped with basic morph positions The system is easily expandable to bring in your own creations if youd like to change items dynamically – for your hero character

Recommendations:

Export Hair or Chest pieces to your prefered DCC packages and adjust them to fit the desired Helmet piece. It can be performance heavy to have double vertexdata with a morphtargets for helmets

Check out Unreal documentation:

https://docs.unrealengine.com/en-US/Engine/Content/FBX/SkeletalMeshes/index.html

https://docs.unrealengine.com/en-US/Engine/Animation/Working-with-Modular-Characters/index.html

Supported Engine Versions

5.0 – 5.3