Project Optimizer

An Editor Utility meant to analyze a project and give a list of assets which can be further optimized, as well as some automatic tools for doing so.

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Description

Bug reports or feature suggestion: erosa3d@gmail.com

LATEST UPDATES:

April 21, 2021

April 24, 2021

October 1st, 2022:

December 29th, 2022:

Every parameter and button in the utility has a “Tool Tip Text” explaining what they do, so in case you aren’t sure about something, just point to it and a short explanation will pop-up!

To open the utility, right-click on the file “ProjOptimizer” (Located inside “Content/ProjectOptimizer/”) and select “Run Editor Utility Widget”. You can dock it anywhere in the editor.

With this Editor Utility you will be able to:

The custom settings in the utility allow you to specify directories to analyze, and add “Skip Directories”, for those parts of the project you don’t want to touch.

For finding unused/unreferenced assets, it’s recommended to run the tool multiple times (an asset may be used by an unused/unreferenced one, so removing the unused will “free” other assets).

IMPORTANT: Check the product images to be sure to enabled the required plugins.

Technical Details

Number of Blueprints: 2

Input: none

Network Replicated: No

Supported Development Platforms:

Windows: Yes

Mac: Yes

Supported Engine Versions

4.24 – 4.27, 5.0 – 5.2