VR Parkour

This pack includes all the blueprinting capabilities you need to start parkouring in VR! We’ve even added a physics based parkour system with full locomotion to explore our example freerunning course.

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Description

Trailer Video

Parkour Featues:

[There are example BP’s for all of these features]

*v2.0 for UE5 has broken physics constraints in the engine and does not use physics hands*

Climb – Use one or both hands, you can climb using the Climbing Interface. You can even hop over large objects, or use the Pull-Up functionality to get up on top of larger obstacles.

Wall Run – Running alongside a wall uses vector math to determine how the player is going to run on a wall. This allows for wall hopping and sliding too! There’s also the ability to vertically run up a wall to gain some vertical height on a wall that uses this functionality

Swing – The physics Pawn maintains momentum when climbing, allowing you to throw yourself! Swing on the monkey bars, or create a swinging pendulum to swing back and forth on.

Vault – Similar to swinging, you can launch yourself while climbing! This comes in handy when your next hold is a little out of reach. You can activate an upward vault by Jumping while climbing.

Leap – You can jump while sprinting or while climbing, this allows you to leap from great heights or even dismount from a climb.

Slide – While moving quickly, if you duck your head, you can perform the Action Slide! This is an action packed and fast move for getting some quick, low-profile, distance while freerunning.

Documentation Here

Technical Details

Feature List:

Number of Blueprints: 21

Input: Virtual Reality Headset and Tracked Motion Controllers

Network Replicated: No

Supported Development Platforms: Oculus Quest (1&2), PC VR (i.e. HTC Vive, Rift, Index, etc.)

Windows: Yes

Mac: No

Documentation

Important Notes:

This project is optimized for Oculus Quest & Quest 2 but will work for all VR platforms with minor tweaks to settings.

Supported Engine Versions

4.26 – 4.27, 5.0