Description
A small, basic set of rooms located in an abandoned asylum. Scene is not modular.
This scene was originally developed for UE4 used baked lighting, and so it is intended to also use baked lighting if used in UE5. You will need to disable Lumen for baked lighting to work correctly in this scene if using UE5.
Technical Details
Number of Unique Meshes: 82
Collision: Yes, auto generated and custom. Complex collision for rooms
Vertex Count: 4 – 8332
LODs: Yes
Number of Materials and Material Instances: 63
Number of Textures: 115
Texture Resolutions: 4096×4096
Supported Development Platforms:
Windows: Yes
Mac: Yes
Important/Additional Notes: Images taken with Ray Tracing, lighting baked with GPU lightmass
Supported Engine Versions
4.24 – 4.27, 5.0 – 5.3