Description
This plugin provides a complete sidescroller camera system based on collision probes and blocking volumes. If the player goes near a wall and the probe hits a blocking volume, the camera stops moving any further, preventing the player from seeing beyond the room’s boundaries.
Fully customizable:
Also includes transitions with two varieties. Simply place our custom TransitionVolume and choose:
Technical Details
Code Modules:
Number of Blueprints: 2
Number of C++ Classes: 1
Network Replicated: No
Supported Development Platforms: Win32, Win64, MacOS, Linux
Supported Target Build Platforms: Win32, Win64, MacOS, Linux, Android
Documentation: Docs Link, Video Link
Support: pendingkillgames@gmail.com
Example Project: GitHub Link
Important/Additional Notes: Character must traverse along Y and Z axes. Paper2D is currently not supported.
If migrating a UE4 project to UE5, reset the SideScrollerCameraActorchild actor in your character class by clearing the child actor class, compiling, then setting it back to SideScrollerCameraActor. There is a bug when migrating that will offset the camera from the character unless you reset the child actor.
Supported Engine Versions
4.25 – 4.27, 5.0 – 5.3