Apartment house 1

Modular Apartment House

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Description

Modular Apartment House with details such as: Balcony, gates, pipes, cables etc. You can make a building with any number of floors (from two and more) Custom AO Shader included. Planes for interior cubemaps included.

Technical Details

Texture Sizes: 2048, 4096

Collision: Custom and simple.

Vertex Count: From 8 to 7073

LODs: Yes, except low poly meshes.

Number of Meshes: 103

Number of Materials and Material Instances: 119

Number of Textures: 332

Number of Blueprints: 1

Number of Material Functions: 1

Number of Material Parameter Collections: 1

Important: Before use set up Grid Snap to 100, 10 or 1 and switch coordinate system from local to world.

Additional Notes: If you need more accurate collision go to SM details and change Collision Complexity to Use complex collision as simple.

AO Shader setup: Put MI_PP_AO in your post process and switch on Render CustomDepth Pass at all building segments.

Window Glass Emissive color: Use vertex paint. Red – Mark all windows you need. Green – Turns the light on and off. Blue – Turns the light on and off smooth. (Var 2) You can also switch it to “TV” light. (Use Blue channel only over Green channel)

Use MPC_Windows_Emissive_Color to control settings.

Supported Engine Versions

4.24 – 4.27, 5.0 – 5.2