Blind_Monster

Blind_Monster-is a melee character for your project.

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Tags: , , , , , , , ,

Description

The Blind_Monster has two helmets to suit different settings. You can change the skin tone and colors of the Sci Fi helmet. The character of the Blind_Monster is made on the basis of an epic skeleton (the character was created on the epic skeleton version 4). The name and hierarchy of bones echoes the name and hierarchy of the bones of the epic skeleton for easy retargeting of animations. The character has 29 ready-made animations. You can easily use animations for an epic skeleton. Removed the bones of the little fingers and a jaw bone added. You can control skin tone with MI_Blind_Monster_Inst.

Animations-29

In-place-26

Root Motion-3

Attack-5

Death-2

Idle-2

Hit-3

Rage-1

Jump-4

Run-3

Turn-2

Walk-7

Body polycount:

Verts-8658

Faces-8910

Tris-17114

Medieval Helmet:

Verts-4680

Faces-8956

Tris-8956

Sci_Fi Helmet:

Verts-2658

Faces-5132

Tris-5132

Total polycount:

Verts-15996

Faces-22998

Tris-31202

Technical Details

preview https://www.youtube.com/watch?v=AvMBVfP7pU8

preview unreal engine https://www.youtube.com/watch?v=ojmG4jxfmK8

Rigged: (Yes)

Rigged to Epic skeleton: (Yes)

If rigged to the Epic skeleton, IK bones are included: (Yes)

Animated: (Yes)

Number of Animations: 29

Animation types (Root Motion 3/In-place 26):

Number of characters: 1

Vertex counts of characters: 15996

Number of Materials and Material Instances: Materials: 3, Instanse materials: 5

Number of Textures: 13

Texture Resolutions: (4096×4096)

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)

Documentation: Link no

Important/Additional Notes: no

Supported Engine Versions

4.18 – 4.27, 5.0 – 5.3