Description
This is a automotive based shader in which it has elements for almost every part of a vehicle needed. Its multiple shaders with a small amount of options so its not as difficult to understand.
Manipulate the instances versions of the materials to get the best outcome for your object.
Technical Details
Number of Unique Materials and Material Instances:
– 10×4 Instanced Materials
– 10 Master Materials:
Metallic
Metallic Two Tone
Iridescent
Textured Surface
Gloss
Chrome
Leather
Carbon Fibre
Matte
Glass
Number of Textures: 14
Carbon Fibre
Imperfections
Leather
Dirt
Flake Normal
Grain Normal
2x Iridescent Hue
Peel
Texture Resolutions:
Carbon Fibre – 1024×1024 x2
Imperfections 2048×2048 x2 512x512x2 4096×4096
Dirt – 1024×1024
Flake Normal – 1024×1024
Grain Normal – 1024×1024
Iridescent Hue – 2×256, 256×2
Peel – 1920×1920
Supported Engine Versions
4.25 – 4.27