Basics Of Automotive Materials

A automotive shader with basic materials to get started

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Description

This is a automotive based shader in which it has elements for almost every part of a vehicle needed. Its multiple shaders with a small amount of options so its not as difficult to understand.

Manipulate the instances versions of the materials to get the best outcome for your object.

Technical Details

Number of Unique Materials and Material Instances:

– 10×4 Instanced Materials

– 10 Master Materials:

Metallic

Metallic Two Tone

Iridescent

Textured Surface

Gloss

Chrome

Leather

Carbon Fibre

Matte

Glass

Number of Textures: 14

Carbon Fibre

Imperfections

Leather

Dirt

Flake Normal

Grain Normal

2x Iridescent Hue

Peel

Texture Resolutions:

Carbon Fibre – 1024×1024 x2

Imperfections 2048×2048 x2 512x512x2 4096×4096

Dirt – 1024×1024

Flake Normal – 1024×1024

Grain Normal – 1024×1024

Iridescent Hue – 2×256, 256×2

Peel – 1920×1920

Supported Engine Versions

4.25 – 4.27