Dungeon Crawler Toolkit

Packed with everything you need to make a first-person grid-based dungeon crawler or blobber

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Description

This asset provides all the essential components you need to start making your own first-person grid-based dungeon crawler or “blobber”, in the style of classics like Eye of the Beholder, Dungeon Master and Legend of Grimrock.

Let players create a party of varied character classes and have them fight, solve puzzles and loot their way through intricate, multi-level dungeons.

The project is built on well-organized and commented blueprints, using a heavily data driven design which makes modifying and extending the toolkit simple, even for non-programmers.

Tutorial Playlist | Changelog | Support Thread

IMPORTANT NOTE: The meshes, textures and sounds used are all creative commons assets which are included in the project, but can also be downloaded for free elsewhere (see links further down). These assets are included to show toolkit functionality. All included assets are public domain (CC0), meaning they can be used for any purpose, even commercially, and carry no legal requirements for attribution (though see credits below). The included CC0 skeletal meshes do not use the default UE4 skeleton. The included CC0 animations can be previewed here.

Orbital Market link

(Orbital Market is a fast search engine for the Unreal Engine Marketplace)

Technical Details

Number of blueprints: 104

Input: Keyboard and Mouse

Network Replicated: No

Supported Development Platforms:

Windows: Yes

Mac: Yes

CC0 example asset credits and links:

Models by Quaternius (dungeon, items and monsters)

Sounds by HaelDB (footsteps), qubodup (impacts), JaggedStone (ambiance), Kenney (Various)

Portraits by Buch

Icons by Lorc

Contact: Through the support thread, Discord or e-mail knuteiliv@gmail.com

Supported Engine Versions

4.25 – 4.27, 5.0 – 5.3