FaceMocap Plugin

Plugin to connect UE4 with Facewaretech Studio or Live Server.

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Description

FaceMocap plugin connects Unreal Engine with Faceware Live Server or Faceware Studio.

Video using Faceware Live Server: https://www.youtube.com/watch?v=Lc8B4cjnsyU&

Video using Faceware Studio: https://www.youtube.com/watch?v=m7lSFC0Arq0&

Video showcase using metahumans, Argentinian news reporter:https://www.youtube.com/watch?v=dQcVip3M0Os

Tutorial to easy setup metahumans with this plugin:https://www.youtube.com/watch?v=EjUtnhfwvIE

***before buying make sure to check faceware livelink feature, this plugin was an early alternative

UPDATES

*july 2021 (metahumans)

Blendshape modifiers:

-Multiplier (to exaggerate movement)

-Offset (to make movement start at certain value)

-Limits Max/Min (to avoid unnatural moves)

-Curve asset (curve to control values) only for arkit blendshapes

Join the discord channel https://discord.gg/kSfqw3tU

Try it yourself (executable for windows pc using the kid face):

https://motion.mx/ue4/FaceMocapResources/FaceMocapDemoForLiveServer.zip

(this demo requires Faceware running in the same pc, you can download a trial from faceware site)

The example provided is a good template to start with,

follow it to setup your own character with the FaceMocap plugin and Faceware.

Technical Details

The example provided is a good template to start with,

follow it to setup your own metahuman character to wok with FaceMocap plugin and Faceware.

Manual

https://motion.mx/ue4/FaceMocapResources/FaceMocapPluginManual.pdf

Example project

https://motion.mx/ue4/FaceMocapResources/FaceMocapExample.zip

Metahuman example project

https://motion.mx/ue4/FaceMocapResources/metahumanExampleProject.zip

Code Modules:

Number of Blueprints: 4

Number of C++ Classes: 6

Network Replicated: No

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows

Important/Additional Notes:

Supported Engine Versions

4.24 – 4.27, 5.0 – 5.2