Description
The pack contains a good portion of medieval tavern/inn furniture, parlor items and decorations (Total of 104 objects).
There are 5 bed frames with 3 mattresses (1x Double, 2x Single), 5 duvets (2x Double, 3x Single) and 7 separate pillows.
5 different size paintings with each size having 5 frame variation models and each size having a canvas on its own without the frame. Paintings project any image you want onto the canvas with a simple drag and drop and it can be adjusted with scalar panning, scaling, rotation and a sampled image roughness intensity.
3 pieces of modular counters (Round corner, middle section and ends) and 2 standalone counter pieces for deco.
A large round table.
6 candle chandeliers made from wood and metal or just metal.
Rope net decor both rounded and flat to be hung on walls or on counters.
Parlor game decorations like Chess (all pieces separate), Tarot card and a stack (Only for decoration, both sides are the same), 2 types of die and a leather cup for dice games.
Additional decoration items like a roughed up wanted poster, a map in a bad shape, 2 old ship wheels for wall mounting, 3 coin pouches, 5 coin piles and 2 singular coins, a dagger to stab the wanted poster with, a clay bottle with milk supposedly, a clay bowl with a mystery stew x inside, 2 lanterns both having 2 variants for both flat surfaces and hanging and a small chest.
LanternCamera: https://gfycat.com/pointlessslimgenet
Painting Projection: https://gfycat.com/cheerfulentirebat
Technical Details
104 environment assets
Number of Unique Meshes: 104
Collision: Yes, custom proxies
Vertex Count: 20 to 13,796
LODs: Yes, in-engine generated
Number of Materials and Material Instances:8 Materials and 23 Instances
Number of Textures: 34 Textures
Texture Resolutions:
x256 – 1
x512 – 7
x1024 – 19
x2048 – 7
Supported Development Platforms: PC, PS4, XBOX
Important/Additional Notes:
The image supplied in the project for the demonstration purposes of painting projection was taken from public domain repository, the artwork “The Shipwreck” was produced by Claude-Joseph Vernet in year 1772.
Source: https://commons.wikimedia.org/wiki/File:Vernet,_Claude_Joseph_-_The_Shipwreck_-_1772.jpg
NOTE: If you encounter that some assets are too dark after baking the lighting, those asset’s master materials have a wrong input into the AO channel, please temporarily remove the connection to AO, the next update will have this issue fixed. This issue was found after the review process has passed, sorry for the inconvenience.
Supported Engine Versions
4.18 – 4.27