NodePrefabs

NodePrefabs help you eliminate repetetive node configuration and gives fast access to heavily used nodes.

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Description

NOTE: This plugin will not support UnrealEngine 5

Tired of configuring your placed nodes over and over again? NodePrefabs to the rescue!

Stop changing the color of comments, stop clicking that checkbox that zooms the comment bubble, stop attaching an append node to your PrintString and configuring the node. Do it once, save it and reuse it all over the place.

NodePrefabs are Assets that hold the clipboard information of graph nodes and provides you with a neat SHIFT+RIGHTCLICK menu to access your prefabs. Only NodePrefabs that can be pasted into the current graph will be shown in the menu. It can be used in any GraphEditor (Blueprint, Material, Sound, Animation, BehaviorTree, …).

Special: A NodePrefab that contains a single comment will behave as if placing a comment the usual way. That means it will also wrap around selected nodes.

Video (thanks to Luos – Yoeri Vleer)

Please see the Forum for questions/suggestions/help.

Technical Details

NodePrefab Asset Properties:

Code Modules:

Number Classes:

Supported Development Platforms: Win32/64 (Though it should work without issue on Linux/Mac, but I can’t test)

Supported Target Build Platforms: Win32/64 (Though it should work without issue on Linux/Mac, but can’t test)

Supported Engine Versions

4.22 – 4.27