Description
The Texture Layering System is a tool that can take multiple textures, modify them, and then “compress” them down into a single texture. This tool can be used at design time to make quick edits to existing textures without leaving the editor. Or as a runtime widget, it can be used as an emblem maker for your players to create their own symbols from textures allotted to them.
Technical Details
Video Link: https://www.youtube.com/watch?v=04QbHDmT-K0
Number of Blueprints: 7
Textures: 317
Materials: 8
Network Replicated: (No)
Supported Development Platforms:
Windows: (Yes)
Documentation: https://docs.google.com/document/d/1ScWTacXWHJGVQcyQ08Ns_0L2Kzt_iwBE-YsGW9ZlCBA/edit?usp=sharing
Warning: It is setup by default to pull in ALL textures in the project. Please point it to a folder you would like to use. This is especially true for anyone with a PC that may have issues loading multiple high resolution images (4k and 8k).
Supported Engine Versions
4.22 – 4.24