FluidNinja VFX Tools

Bake fluidsim to Flipbooks and Player Materials. Drive Niagara and Volumetric systems with fluid data. Create stylized and realistic fire, smoke and clouds. Make your own VFX assets, inside Unreal.

Category:
Tags: , , , , , , , , , , , , , , ,

Description

User Manual / Tutorial Vids / Showcase Vids / GIFs / Niagara / RayMarching / Twitter / Issues

Welcome to NinjaTools 1.71 – a baking toolkit for Unreal Editor 4 & 5, designed to keep the whole process

of VFX creation inside Unreal, encouraging users to build their own library of effect assets.

For responsive (non-baked) real time fluid simulation, see NinjaLIVE

For standalone flipbook player, see NinjaPLAY

.

Technical Details

Tools

Input

Niagara and Cascade particles, Bitmaps and a Painter are providing initial conditions for the simulation

Output

Flipbooks, Flowmaps, VectorFields and ready-to-use Container Materials embedding baked data

Featuring

.

Supported Engine Versions

4.20 – 4.27, 5.0 – 5.3