Description
How to use my female characters with Advanced Locomotion System
V4:
V3:
Update 7/10/2019: Removed Locomotion animations
This character remastered my old “Katanami Character” package. In this package included Katanami Classic and Katanami with samurai style.
With new material master, now you can blend color and textures as you want.
You can mix and match clothing and equip all hair, accessories, weapons, etc. from all of my other non-G2 modular female (can’t mixing with G2) packages together.
This characters have basic facial rigged, Facial Expressions and Lipsyncs, 02 hairstyles, basic Animations for Katana
Technical Details
Features:
Scaled to Epic Skeleton: Yes
Rigged: Yes
Rigged to Epic Skeleton: No (Skelaton same struction and bones name as Mannequin but addition facial bones and weapon bones, some bones position adjusted for fit with female pose so for best result you should use Retarget menthod, please watch this video to clearly how it work)
Animated: Yes
Number of Characters: 1
Vertex Counts of Characters: 15.000~50.000
Texture Resolutions: 2048 – 4096
Number of Animations: ~30
Animation Types (Root Motion/In-place): Root Motion
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows
Documentation: Tutorial for female characters with Advanced Locomotion System V4
Important/Additional Notes: Please open Overview map for more information
Supported Engine Versions
4.17 – 4.27, 5.0 – 5.3