Orca

This is a 3D model and animations of an Orca.

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Description

This is a 3D model and animations of an Orca.

Preview:https://www.youtube.com/watch?v=5Soc34sTB2M

This asset is included in Complete Animals($169.99) which will be released in the future(Early February).

Operable character Blueprint(BP_OrcaThirdPersonCharacter) and Chasing character Blueprint(BP_ChasingOrca) are included.

Turn and roll animations are not used in the demo.

Instead, spine and head bones angles are directly changed by Transform(Modify) bone in the Animation Blueprint.

The rotation angles of the spine and head are calculated from RollSpeed, PitchSpeed, YawSpeed, and ForwardSpeed.

The operation of BP_ChasingOrca is as follows:

-If food(BP_OrcaFood) is placed in the scene, select a food randomly selected from among them as the destination.

-If there is no food in the scene, it follows the player.

-If it finds an obstacle ahead using a sphere trace, swim towards the collision point moved in the right direction.

-If it is tilted, it changes the roll speed to recover the tilt.

Technical Details

Scaled to Epic skeleton: Yes

Rigged: Yes

Rigged to Epic skeleton: No

Animated: Yes

Number of characters:1

Vertex counts of characters:

Mesh_OrcaLowPoly:1024

Mesh_OrcaMiddlePoly:4618

Mesh_OrcaHighPoly:17842

Texture Resolutions:

Base Color: 4096×4096

Normal: 4096×4096

Roughness: 512×512

Number of Animations:14

Animation types (Root Motion/In-place):In-Place

Supported Development Platforms: Windows, Mac OS

Supported Target Build Platforms: Windows, Mac OS

Documentation: https://eizouasobi.blogspot.com/search/label/UnrealOrca

Important/Additional Notes:The number of bones is 33.

Supported Engine Versions

4.18 – 4.27, 5.0 – 5.3