Instance Editor

Editing the Hierarchical Instanced Static Mesh Component in Level Editor. Circular placement and cloning of any actor not only HISM

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Description

Any actor not only HISM:

If you want to change HISM instances, click “Editing Instances”. Make changes. To apply the changes, press the “Editing Instances” button again.

During editing, instances are turned into Static Mesh Actor, after editing, they are turned back into instances.

Video:

https://www.youtube.com/watch?v=zuAU4UP-Xvc

Update 2.0 ( UE 4.23 or above): Radial placement

Update 1.5: Creating actors with instances, editing instances created by other utilities, support any number of HIMS components

Update 1.7 ( UE 4.21 or above): Choice of HISM or ISMC. Convert back to Static Mesh is possible. The name of the created actor is now based on the chosen Static Mesh.

Update 1.8: (UE 4.23 or above): Option ‘Use BoundBox instead of Offset’ for clone actor now suppor option ‘Consider Rotate of Actor’. It is useful for cloning without gaps.

Support:

Forum Thread: Here

Technical Details

Code Modules: Editor Module

Number of C++ Classes: 2

Supported Platforms: Windows OS, Mac

Supported Engine Versions

4.25 – 4.27