Description
This is a huge and highly detailed Gantry Crane that can be found at shipping ports. It’s used to lift / move containers around the port. Due to the sheer size of the crane, The asset is divided into multiple meshes.
The hook piece that picks up the containers is rigged as a blueprint and can be raised up/down and it can also extend/contract to accommodate containers of different sizes.
The meshes / textures are highly detailed and suitable for 1st person inspection.
Textures are all 4096×4096 and in some cases I use tiling UVs to make efficient usage of the texture space ( for example the large pillars and long stair case ).
The huge 4 pillars is a large tessellated mesh that uses a 4-blend material allowing it to be vertex painted to make it look clean or dirty. Since it uses 4 different materials, you can create a very unique look.
I also made customized collision meshes for all the parts. These meshes are highly optimized for game performance.
Technical Details
Texture Sizes:
Scaled to Epic skeleton: (Yes/No) yes
Collision: Yes, custom
Vertex Count: Triangle counts range from 5,000 –> 40,000. Vertex counts: 6,000 –> 24,000
LODs: Each mesh has 4 LODs
Number of Meshes: 11
Number of Materials and Material Instances: 11
Number of Textures: 44
Supported Development Platforms: PC
Supported Target Build Platforms: PC
Supported Engine Versions
4.20 – 4.27, 5.0 – 5.3